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Marble Game - An AskERIC Lesson Plan
Lesson Plan #:AELP-ATH0011
Marble Game
An AskERIC Lesson Plan
Submitted by: David A. Attleson
Endorsed by: Don Descy, Mankato State University
Date: May 20, 1997
Grade Level: Grades K-1
Description:
Students will improve their counting skills by playing a simple game that
requires them to be able to count to six or higher for more advanced students.
Goal:
Students will learn to count out groups of objects up to six or higher for
more advanced students.
Objectives:
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The student will learn to count t
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o six.
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The student will count to create an equivalent set between the dice and marbles.
Background information:
This activity can be used for students with different abilities but is designed
for students just begging to learn numbers and developing counting and grouping
skills.
Concepts:
Students will be able to:
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Determine who has the most marbles.
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Determine how many marbles are needed to fill up a row.
Materials:
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2 ice cube trays with one half inch round holes
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enough marbles to fill both trays
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2 melon scoops
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1 or 2 standard dice
Procedure:
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Tell the students they can use the manipulatives and observe to determine
which students are using counting and which are using one to one correspondence.
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While supervising the activity, ask plenty of questions. How can I tell if
I have as many marbles as you do? How many marbles do I need to roll to fill
up this row?
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Once students have become adapt at counting out the proper number of marbles
for one die have them advance to two dice.
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Set up a station for students to practice.Ý Students could have races
to see which can fill his or her tray first.
Assessment:
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Determine the counting skills of students.
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Let students use as a play station.
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