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Pasta With Pizzazz
Fill a plastic bowl with three or more different kinds of
uncooked pasta shapes. Attach a
sample of each pasta shape to a board labeled with each
"pasta value." Each student places
a scoop of pasta on a napkin and uses the code to determine its
total value.
Domino Addition and Multiplication
Use dominoes to find different sums. If the number 6 is after the
equal sign, the student(s)
must find a domino that adds up to 6. (The same can be done with
multiplication. ) The
dominos can also be used to find missing addends. If 7 is the sum
and only a 4 is shown
as one side of the domino, a domino must be found that matches
the side of the domino
given as well as add up to 7. Students can also go on to find
sums on their own or with
partners to challenge themselves.
Box Lid Math
Program a rectangle on the box lid with a grid of desired numbers
for adding, subtracting,
multiplying, or dividing. A student sets two paper clips atop the
grid. Next he scoots the
clips around the grid by maneuvering the box lid When the clips
come to rest, he copies
the numbers under the clip on his paper and performs the
specified math operation.
Parking Garage
Mark each parking space of the garage with a single or double
digit number. Roll two dice
to see what the two numbers add up to. Move a car into the
parking space with the
matching number. When all of the parking spaces are taken, the
activity is over.
Sock-Hop Math
Begin play by calling out a math fact. One member from each team
calculates the answer,
then attempts to locate and stand on that answer in the playing
area. Since only one student
may occupy a number, students who do not locate the appropriate
number return to the
sidelines. If the student is standing on the correct number he
receives a construction-paper
square. The team with the most squares wins.
Bunny-Hop
To help with drill practice in multiplication, form a Bunny-Hop
line with your students.
State one multiplication problem and "Bunny-Hop" around
the room saying the problem
over and over with rhythm.
On-Target Math Review
On a plastic tablecloth draw a dartboard. Label each section of
the dartboard with a two-digit
number. To play, each student tosses a beanbag on the dartboard
twice. Add the
number. The highest sum wins a point for their team.
Goldfish Math
Give each student the same amount of goldfish crackers. By using
your hand as a
"whale", demonstrate how the whale "eats" the
fish. Ask the children different subtraction
problems by having your "whale" eat different amounts
of fish. For addition practice, have
the "whale" cough up some fish again and add to the
fish that were not eaten.
Salad Bowl Facts
Display a salad bowl, a pair of salad tongs, paper plates,
pencils, and blank paper at a
center. A student uses the tongs to put a serving of salad on a
paper plate. Then, using the
numbers on his salad ingredients, he writes on his paper the
problem and solves it.
A-MAZE
To incorporate more than one math operation and add fun practice
at the same time, design
a maze according to the skill level of those playing. In these
mazes, students do math
along the way. However, the object is to reach the END square
with the correct answer.
Mazes can consist of simple subtraction and/or all operations.
End results can also vary
depending on the number chosen for the outcome.
Monster Math
Create a simple "Draw A Monster" form that lists
several monster features. As the student
draws his monster, he refers to the form to find out how may
arms, feet, noses, and so on
his monster should have.
TIC-TAC-TEN
The object of this game is to place the numbers across, up/down,
or diagonally so that the
numbers add up to ten. Players take turns filling in the
TIC-TAC-TEN board so that one
row will add up to ten. This game can be played in partners or
against the teacher up at the
board. The game can also be made more complex for higher grade
levels.
You're In the Hot Seat
Write approximately 20 fact problems (with answers) on the
chalkboard. Near one end of
the chalkboard, draw a large star. Ask one volunteer to sit in
the hot seat with his back to
the chalkboard and ask another volunteer to be the recorder. In
turn, students appointed by
the recorder ask the child in the hot seat to solve a math fact
from the chalkboard. If he can
correctly answer five fact problems in a row, he writes his name
under the star on the
chalkboard and becomes the recorder.
First to 500!
Students roll two dice at a time to see how may rolls it takes
them to get to 500. Simple
one and two digit addition are used - gradually increasing to
double and triple digit addition.
The 500 can be made higher or lower depending on the grade.
Paper Punch Addition
A student selects a card, then, using the hole puncher, the
student punches a set of holes to
match each addend. Next he counts the holes and writes the fact
answer on the back of
each card.
Mayan Math
Show the students the Mayan numbers. Compare these to our number
system. Ask them
to do addition and subtraction practice using Mayan numbers only.
Game board can be
used to supplement this activity.
Fraction Plates
Write a fraction on the board. Have each student divide their
plate into the correct amount
of equal parts. Then the students place a bean on the appropriate
amount of spaces.
Light Bulb Fractions
Match fraction pictures with their partners by connecting wires
to make a light bulb shine.
If the light bulb shines, the answer is correct. If it does not
shine, the answer is incorrect.
Flavorful Fractions
Give each student eight candy pieces in a variety of colors. Have
each child determine what
fractional part of his set each color represents.
"Move Along"-Recognizing Fractions
There is a game board consisting of many pictures of fractions.
By taking turns, move
along the game board until a fraction has been completed. See how
many fractions each
player can complete.
Dominoes Delivers
Instruct each student to draw each of her group's dominoes on a
sheet of paper. Below each
domino, a student writes the two fractions that describe the
dominoes' dot arrangement.
Fraction War
This game is used to compare fractions with unlike denominators.
Label 24 index cards
with fractions. Each player receives twelve cards. Shuffle the
cards. Each of the two
players then turn over their top card. The card with the higher
fraction, is the winner.
(Game can also be adjusted to lowest fraction.) Continue play
until all cards are flipped
over. Whoever has the pile with more cards in the end is the
winner. This game can also
be played with the teacher using the chalkboard.
Fraction Maze
Students work independently to add fractions as they move along
through a maze. The
object is to find the route with the lowest sum.
ONE - Many Ways
Find out different ways to make ONE using different fractions.
This will be your only
way out of the maze.
Musical Multiplication
Place 3x5 cards with multiplication problems on either chairs or
on the floor. As the music
plays, the students circle around the problems. When the music
stops, the student must
call out the correct answer to the problem. If the wrong answer
is called, the student has to
step aside. There may be more than one person who has to step out
of the game at one
time. If all students respond correctly, there will still be one
student who has to step aside
because there will be one card short when the music stops.
Picture A Product
To make a fact bag, label the outside of a plastic bag with the
appropriate fact. Then use a
hole puncher to punch each of 10 to 12 cards with the appropriate
number.
Multiplying Checkers
This game is played just as the regular game of checkers is
played. Place single digit
numbers on the checker pieces. Play as you would normally.
However, points can be
gained when a person is "jumped". For instance, if your
seven jumps your partner's
number eight, you have 56 points. The game continues in this
fashion until one color has
dominated over the other color. Whoever has the most points will
win.
How Long? How Many?
In this game, children experience multiplication in a geometric
context. They make
rectangular arrays with Cuisenaire Rods and place them on grids
until no more space is
available.
Circle and Stars
This is a two-person game in which children first roll a die to
find out how many circles to
draw and then roll again to find out how many stars to draw in
each circle. The winner is
the child who draws the most stars after seven rounds. Students
write the correct
multiplication sentence under each drawing.
Finger Multiplication
Have children hold out their hands, palms down. Each finger is
given a number from 1 to
10, starting from the left. Suppose students wish to multiply
9x4. They simply tuck under
finger number 4. That leaves three fingers to the left of it and
six fingers to the right of it,
which stands for 36.
Tangram Animals
Using the book, Grandfather Tang's Story , as an example, ask the
children to create
animals using the seven tangram pieces.
Tangrams
Students use specific pieces or a specific number of pieces to
cover the inside of a
geometric shape outlined on the page. By doing this students will
experience ways various
shapes can be formed.
Grid-Lock
Graph points on a grid by sticking objects to Velcro lines on
poster board. Can also be
used as a cut worksheet.
Centimeter Snakes
Place a container, a ruler a supply of paper, and pencils at a
center. A student numbers his
paper from 1 to 15. Then he removes each snake, measures it, and
records his answer.
"Runt" Graphing
First, graph "Runts" (foods pieces) according to color
on one sheet or an overhead.
Second, tally the "Runts" to see which shape appears
most. Sort each runt on paper
according to shape. Third, use the "Runts" to complete
"more than" sentences. Example: I
had 4 more orange "Runts" than green runts.
Magnificent Money Toss
One student sits by the bowl and is designated to be the counter.
The remaining students
are the coin tossers. A student randomly picks a coin and tries
to toss the coin in the bowl.
The counter begins to count the coin value only if it goes in the
bowl. Students try to reach
$1.00.
Area/Perimeter - "Stuck on You"
Detach and reattach units to the poster paper with Velcro.
Problems can be changed many
times over for practice. Area and perimeter can both be
practiced.
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